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Railroad story fallout 4
Railroad story fallout 4




  1. #RAILROAD STORY FALLOUT 4 UPGRADE#
  2. #RAILROAD STORY FALLOUT 4 PROFESSIONAL#

This build is obviously for those of you interested in siding with the Railroad faction. So I decided to make a build for the four most important factions in the game. You can't believe how many times I restarted the game just to try new builds and feel like I really belong with the many factions in this game. Then shut down your computer, throw it in the dumpster and cry because there are tons of Fallout 4 spoilers on the internet.Īfter playing Fallout 4 for a while (I know I'm late I got the game for Christmas) I decided to make faction builds. In fact, click the red cross on the upper right section of your browser. Don't read this if you don't want to be spoiled. Warning: this build contains spoilers for Fallout 4. Thank you for reading and any comment is appreciated. Why should you risk your neck for them? If they can't take care of themselves they aren't meant to survive.Īnd that is everything you need to play as an ice cold Roalroad Mercenary in the Commonwealth. Sanctuary is the only place you should build in to make a home for yourself and to defend the goodies that you acquire throughout your travels, but any other settlement is on its own. You're not a charity case, but a hard cold killer who's only in it for the caps or other rewards.īeing a mercenary means that you shouldn't be focused on settlements. Of course, most of the time you will have to kill at least one enemy, but if you have the opportunity to sneak in and out of a building without setting any traps off or killing any foe, do so.Īlways ask for money whenever someone asks you to do something and always try to increase your pay. Saves you ammo that you don't need to restock on. If you can complete it without firing a bullet, then so be it.

railroad story fallout 4

#RAILROAD STORY FALLOUT 4 PROFESSIONAL#

This merc is a professional and is someone who focuses on the job. The Railroad may not always offer money, but they definitely offer you the challenge to fight against the Institute.ĭespite what may be expected of a build like this violence isn't always the answer. You are only in it for the money and for the challenge. Truth be told: you couldn't give a damn about the synths. The Railroad Mercenary is a bit different to roleplay as. Perks like Critical Banker and Four Leaf Clover will let you make more and devastating critical attacks, which is useful both in and out of sneak mode.

railroad story fallout 4 railroad story fallout 4

Having high Agility means you have a lot of points and because you have a pistol you will generally sneak close to your enemies thus negating the negative side-effects of having low Perception. You will also benefit more from the V.A.T.S. As you get more and more levels you will slowly start investing in luck perks and the idea here is that you invest in perks that can save your life if you get spotted or if you have to fight against a boss you can't run or hide from. One thing to mention here is that this build assumes you collect the bobbleheads for both attributes, which is why you should only get 9 if you count the values. You also don't need Science!, not even for building settlements.Īfter acquiring the extra points for Agility and Luck you should get 10 in both. The Trenchcoat is just a piece of clothing, but if you sneak properly the Charisma bonuses are far more important than any armor values. They weigh you down and also make it easier for enemies to spot you. You don't need armorer because you won't be wearing armor.

#RAILROAD STORY FALLOUT 4 UPGRADE#

Gun Nut is the only “builder” perk you need to invest in, to upgrade your 10mm Pistol and later on your Deliverer, which will become your main weapon. The reason for this is simple: you are a mercenary and being able to pass persuasion checks, whether it's for extra information, getting things done for or bartering for better prices, is invaluable for any mercenary looking to build a name for himself. When you get Gun Nut II on lvl 13 and can therefore put a muzzle on your 10mm Pistol, you can easily clear out raider groups, super mutants and everything else without being spotted, if you watch your steps.ĭespite the fact that this build has a high Charisma you won't acquire any Charisma perks. There is a clear evolution in the build that will be addressed first: during the first levels you focus on stealth: both sneak and Ninja, along with Sandman later on, will quickly make you into an invisible force. This build is a stealth build and companions have an annoying tendency to attack the moment you shoot your first target when sneaking. Lvl 8: Locksmith (By now you should have gotten the Perception Bobblehead) Put the extra point from the SPECIAL book in Charisma.

railroad story fallout 4

In essence it mirrors Kellog, in that you work for the Railroad in the same way he worked for the Institute, but with some edited features. I created this build by pondering about what Nick Valentine said about “veteran mercs”. This is the build intended to play for the Railroad.






Railroad story fallout 4